We create an auxiliary plane (red) and we parent the cube (gray) to it Object duplication along a curve without deformation in Blender 2.8: How to avoid this defect? We are looking for a solution by combining the tools we have available: the Array modifier, the Curve modifier and the Instancing Faces function. The cube will be duplicated along the curve, but will be deformed. We now replicate the cube object along the path, associating it with an array modifier and then a curve modifier (with the path "curve" in the object parameter) Then selecting the cube and pressing the SHIFT+S keys and "Selection to Cursor" Now let's make the origin of the cube coincide with that of the curve, moving the 3D Cursor first on the origin of the path with SHIFT+S and "Cursor to Selected" So let's create our cube and the curve.īuilding the path we have shifted its center of gravity, so we select the curve and move its origin with the command Object> Set Origin> Origin to Geometry In Blender 2.8, let's try duplicating an object along a curve using an array. In Blender 2.8, however, we have to look for another solution because if we try to duplicate the cube with frames, we see that the command is absent indeed, by selecting the cube, in Object > Instancingĭuplication of an object along a curve with arrays with deformation: ![]() However, to follow the path correctly the cubes, we will also have to check the "follow" option and we will haveĪnd, as you can see, the cubes were not deformed along the curve Now we select the curve and in the Properties Window on the Data > Path Animation tab and we define the number of frames that are needed to traverse the path during the duplication animation Then we select the cube and in the Properties Window, in the Object > Duplication tab, we select through how many frames we want to duplicate the object, then we remove the check from the Speed option Keeping the cube and curve selected, we place the cube at the beginning of the path by pressing ALT + O which activates the Clear Origin command, which place the child object on the parent object ![]() ![]() In versions 2.7x, and earlier, to duplicate objects along a path, a function was used that was called DupliFrames, which duplicated frame-by-frame objects in a simulated animation along a path.įor example, if with version 2.79 we want to duplicate without deformation a cube along a bezier curveįirst select the cube and then the curve and then we associate them by pressing the CTRL+P key and select the Object option How to duplicate along a curve without deformation in Blender 2.7x: Unfortunately, in the latest version of Blender there are no features of the previous versions to avoid deformations and therefore we must try to work around the problem. The repetition of the objects is very useful and used in Architecture or VFX, for example to create a row of lamppost objects or trees along the road, a series of particular light points, the battlements of a castle tower, in general to make sets of equidistant repeated objects. In this tutorial we will discuss how to duplicate objects along a curve / path in Blender 2.8 without deformation.
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